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Fellowship of the White Star

Web Site: http://fellowshipwhitestar.com/ The campaign uses d20 rpg rules and is set in semi-historic earth 1905-1914 with a horror atmosphere that is hidden from the view of the common people. In this version of Earth, magic still exists in a limited form and the players create heroes to investigate suspicious events and battle evil supernatural beings. They envision western cowboy heroes battling zombies in mines, archaeologist heroes investigating tombs in Egypt, British soldier heroes weeding out voodoo cults in Jamaica, Arctic explorer and Eskimo guide heroes seeking the Yeti, City detective heroes investigating strange crimes, etc... It is an ongoing campaign that they plan to run until 1914 (each real year, they will roll the clock forward and have modules set in that year and base part of them off historic events) and certain missions can change "real" world history events. This game will allow the players to continue to build up their characters within the campaign.

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Campaign Documents and Forms

Pregenerated Characters

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Page last modified on April 25, 2008, at 09:17 AM
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