Gamedays.Events Revisions

February 11, 2005, at 01:08 PM
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  • Saturday, January 22, 2005, and Sunday January 23, 2005 - CARP January Gameday at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions. The schedule is available on the registration page.

  • Saturday, February 26, 2005 and Sunday, February 27, 2005 - CARP February Gameday at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions. The schedule is still being developed.

Scenario Descriptions

Slot 1 11:30 am - 4 pm

LG: COR 4-01 Shedding Scales, by Shawn Merwin A knightly order dedicated to stopping a nameless evil, a mysterious sect of an ancient Suel goddess, and a diviner charged with undoing a diabolical ritual: these diverse forces struggle to end a threat in the cradle of the former Occluded Empire of the Whispered One. Is the danger confined to a backwater barony on the edge of the Rushmoors, or is something more at stake? A Core adventure for APLs 2-12. Part One of the Windows to the Serpent's Soul series.

LSJ: Under the Streets, by Christian J. Alipounarian (2 rnds) After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.

LY: Poisoning the Well by Charles Etheridge-Nunn Levels 4, 9, 14, and 19, Code: Red) – The looming threat first seen in "Empty Houses" rises to the foreground again, this time threatening to poison the water supplies of tens of thousands – but toward what bizarre purpose? What part does the Cult of the Faceless have to play in this nefarious scheme and can the agents stop them and discover the truth before time runs out? This serial is Part 2 of the "Criminal Migration" mini-series, but may be run independently without modification.

Member meeting 5 pm - 5:30 pm - Approve new members; establish slate for February election; other business?

Slot 2 5:30 - 10 pm

LG - COR 4-03 Tropical Intrigue In the taverns of the Free City stories have passed down over the years of a shipwrecked adventuring party that explored the Amedio Hook eighteen years ago. However, now the area is controlled by the Scarlet Sign. Your patron wants to know more. She asks for volunteers for a journey across the Azure Sea. Not another sea voyage! APLs 2-12.

Sunday - January 23

Noon - 5 pm

Delta Files : Case File #9701 - Operation: Scalpel, by David Quick – January 1997 / Sec Clr[?] None, bystanders only. A number of bystanders have an encounter with an urban legend, culminating in an explosive situation.

LSJ: Help Wanted, by Christian J. Alipounarian The shortage of laborers in a city depopulated by emigration and war has motivated the Lord Monarch to send the call across the land for laborers of all stripes. But as the saying goes - be careful what you wish for, as you may just get it! A one-round adventure for character levels 1-4.

to:
 See the registration page for details on the events. See the Location location page for directions.

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January 24, 2005, at 02:27 PM
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 Delta Files: Case File #9701 - Operation: Scalpel, by David Quick – January 1997 / Sec Clr[?] None, bystanders only. A number of bystanders have an encounter with an urban legend, culminating in an explosive situation.
to:
 Delta Files : Case File #9701 - Operation: Scalpel, by David Quick – January 1997 / Sec Clr[?] None, bystanders only. A number of bystanders have an encounter with an urban legend, culminating in an explosive situation.

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January 21, 2005, at 09:06 AM
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  • Saturday, February 26, 2005 and Sunday, February 27, 2005 - CARP February Gameday at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions. The schedule is still being developed.

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January 19, 2005, at 09:00 AM
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 LF: Night's Promise, by Margaret Heintz The streets of Cularin have grown progressively less safe over the last two years. Recently, non-Jedi Force-users have been the target of a great deal of distrust - not by the people of Cularin, but by the Thaereian Military. An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played before “Night’s Friend” and “Night’s Homecoming” (Episodes II and III of the “Night Eyes” trilogy.)
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 LF: Night's Friend, by Margaret Heintz The indigent population of Cularin has continued to shrink, with one of the most notable changes being a reduction in the number of children wandering the streets. What is going on? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after “Night's Promise” (Episode I of the “Night Eyes” trilogy.) This trilogy should be played before any Year Four scenarios.
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LF: Night's Homecoming, by Margaret Heintz As if the problems with the Thaereians were not already enough, Senator Wren recently made an unscheduled visit to the system, to “speak to my people.” The results are far from what anyone might have expected. An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after “Night's Promise” and “Night's Friend” (Episodes I and II of the “Night Eyes” trilogy.) This trilogy should be played before any Year Four scenarios

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January 06, 2005, at 11:18 PM
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 LY: Poisoning the Well by Charles Etheridge-Nunn Levels 4, 9, 14, and 19, Code: Red) – The looming threat first seen in "Empty Houses" rises to the foreground again, this time threatening to poison the water supplies of tens of thousands – but toward what bizarre purpose? What part does the Cult of the Faceless have to play in this nefarious scheme and can the agents stop them and discover the truth before time runs out? This serial is Part 2 of the "Criminal Migration" mini-series, but may be run independently without modification.

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LY: Poisoning the Well by Charles Etheridge-Nunn Levels 4, 9, 14, and 19, Code: Red) – The looming threat first seen in "Empty Houses" rises to the foreground again, this time threatening to poison the water supplies of tens of thousands – but toward what bizarre purpose? What part does the Cult of the Faceless have to play in this nefarious scheme and can the agents stop them and discover the truth before time runs out? This serial is Part 2 of the "Criminal Migration" mini-series, but may be run independently without modification.

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January 06, 2005, at 10:46 PM
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 LG: COR 4-01 Shedding Scales, by Shawn Merwin (Al West and ?)
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 LG: COR 4-01 Shedding Scales, by Shawn Merwin
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 LSJ: Under the Streets, by Christian J. Alipounarian (2 rnds) (Eric Clark?)
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 LSJ: Under the Streets, by Christian J. Alipounarian (2 rnds)
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 LF: Night's Promise, by Margaret Heintz (James Humpula)
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 LF: Night's Promise, by Margaret Heintz
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 LF: Night's Friend, by Margaret Heintz (James Humpula)
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 LF: Night's Friend, by Margaret Heintz
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 LG - COR 4-03 Tropical Intrigue (Al West and ?)
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 LG - COR 4-03 Tropical Intrigue
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 LY: Poisoning the Well by Charles Etheridge-Nunn (Nick? Joe?)
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 LY: Poisoning the Well by Charles Etheridge-Nunn
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 MSU Shadows (Not known at this time)

SRM-01: Mission Briefing - Death of a Fixer (Patrick Schulz) Your chance at the big time - a friend has tipped you off about a job opportunity to do some bodyguard work for a group of exclusive clientele. You have been trying to break into the Seattle shadow scene, and these are just the kind of people that can help. All you have to do is make sure that their meeting doesn't get interrupted. It's a simple walk in the park, natch.

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 Delta Files: Case File #9701 - Operation: Scalpel, by David Quick – January 1997 / Sec Clr[?] None, bystanders only. A number of bystanders have an encounter with an urban legend, culminating in an explosive situation. (Jae)
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 Delta Files: Case File #9701 - Operation: Scalpel, by David Quick – January 1997 / Sec Clr[?] None, bystanders only. A number of bystanders have an encounter with an urban legend, culminating in an explosive situation.
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 LF: Night's Homecoming, by Margaret Heintz (James H)
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 LF: Night's Homecoming, by Margaret Heintz
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 LSJ: Help Wanted, by Christian J. Alipounarian (Eric Clark?)
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 LSJ: Help Wanted, by Christian J. Alipounarian

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January 06, 2005, at 10:45 PM
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 After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.
to:
 The streets of Cularin have grown progressively less safe over the last two years. Recently, non-Jedi Force-users have been the target of a great deal of distrust - not by the people of Cularin, but by the Thaereian Military. An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played before “Night’s Friend” and “Night’s Homecoming” (Episodes II and III of the “Night Eyes” trilogy.)

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January 06, 2005, at 10:08 PM
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December 23, 2004, at 09:30 AM
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 The schedule is currently being developed (12/17/04)
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Slot 1 11:30 am - 4 pm

LG: COR 4-01 Shedding Scales, by Shawn Merwin (Al West and ?) A knightly order dedicated to stopping a nameless evil, a mysterious sect of an ancient Suel goddess, and a diviner charged with undoing a diabolical ritual: these diverse forces struggle to end a threat in the cradle of the former Occluded Empire of the Whispered One. Is the danger confined to a backwater barony on the edge of the Rushmoors, or is something more at stake? A Core adventure for APLs 2-12. Part One of the Windows to the Serpent's Soul series.

LSJ: Under the Streets, by Christian J. Alipounarian (2 rnds) (Eric Clark?) After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.

LF: Night's Promise, by Margaret Heintz (James Humpula) After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.

Member meeting 5 pm - 5:30 pm - Approve new members; establish slate for February election; other business?

Slot 2 5:30 - 10 pm

LF: Night's Friend, by Margaret Heintz (James Humpula) The indigent population of Cularin has continued to shrink, with one of the most notable changes being a reduction in the number of children wandering the streets. What is going on? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after “Night's Promise” (Episode I of the “Night Eyes” trilogy.) This trilogy should be played before any Year Four scenarios.

LG - COR 4-03 Tropical Intrigue (Al West and ?) In the taverns of the Free City stories have passed down over the years of a shipwrecked adventuring party that explored the Amedio Hook eighteen years ago. However, now the area is controlled by the Scarlet Sign. Your patron wants to know more. She asks for volunteers for a journey across the Azure Sea. Not another sea voyage! APLs 2-12.

LY: Poisoning the Well by Charles Etheridge-Nunn (Nick? Joe?) Levels 4, 9, 14, and 19, Code: Red) – The looming threat first seen in "Empty Houses" rises to the foreground again, this time threatening to poison the water supplies of tens of thousands – but toward what bizarre purpose? What part does the Cult of the Faceless have to play in this nefarious scheme and can the agents stop them and discover the truth before time runs out? This serial is Part 2 of the "Criminal Migration" mini-series, but may be run independently without modification.

MSU Shadows (Not known at this time)

SRM-01: Mission Briefing - Death of a Fixer (Patrick Schulz) Your chance at the big time - a friend has tipped you off about a job opportunity to do some bodyguard work for a group of exclusive clientele. You have been trying to break into the Seattle shadow scene, and these are just the kind of people that can help. All you have to do is make sure that their meeting doesn't get interrupted. It's a simple walk in the park, natch.

Sunday - January 23

Noon - 5 pm

Delta Files: Case File #9701 - Operation: Scalpel, by David Quick – January 1997 / Sec Clr[?] None, bystanders only. A number of bystanders have an encounter with an urban legend, culminating in an explosive situation. (Jae)

LF: Night's Homecoming, by Margaret Heintz (James H) As if the problems with the Thaereians were not already enough, Senator Wren recently made an unscheduled visit to the system, to “speak to my people.” The results are far from what anyone might have expected. An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after “Night's Promise” and “Night's Friend” (Episodes I and II of the “Night Eyes” trilogy.) This trilogy should be played before any Year Four scenarios

LSJ: Help Wanted, by Christian J. Alipounarian (Eric Clark?) The shortage of laborers in a city depopulated by emigration and war has motivated the Lord Monarch to send the call across the land for laborers of all stripes. But as the saying goes - be careful what you wish for, as you may just get it! A one-round adventure for character levels 1-4.

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December 17, 2004, at 01:14 PM
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 The schedule is currently being developed, so watch this space! (12/17/04)

Saturday, Jan 22, 2005

Legends of the Shining Jewel

Under the Streets, by Christian J. Alipounarian

After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.

Living Death

TBD

Living Greyhawk

COR 4-01 Shedding Scales

COR 4-03 Tropical Intrigue

Living Spycraft

TBD

MSU Shadows

TBD

Shadowrun Missions

TBD

Sunday, Jan 23, 2005

Delta Files

Operation: Scalpel – January 1997 / Security Clearance None, bystanders only. Case File #9701

A number of bystanders have an encounter with an urban legend, culminating in an explosive situation. This is an introduction to Delta Files, and cannot be played after you've played any other DF scenarios. For more information, visit the Delta Files site or their Yahoo Group.

Legends of the Shining Jewel

Help Wanted!, by Christian J. Alipounarian

After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.
to:
 The schedule is currently being developed (12/17/04)

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December 17, 2004, at 01:03 PM
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 Our next gameday takes place on:
  • Saturday, December 11, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions. The schedule is available on the registration page.
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 These are the scenarios for the December gameday.
to:
 The schedule is currently being developed, so watch this space! (12/17/04)

Saturday, Jan 22, 2005
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Under the Streets, by Christian J. Alipounarian

After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.
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Bedroom Eyes by Christian J. Alipounarian

The night has many eyes, and in Amthydor, someone's are on one of the city's loveliest women. Can you put a stop to a voyeur's unwanted attention? A one-round adventure for character levels 1-4.

Help Wanted! by Christian J. Alipounarian

The shortage of laborers in a city depopulated by emigration and war has motivated the Lord Monarch to send the call across the land for laborers of all stripes. But as the saying goes - be careful what you wish for, as you may just get it! A one-round adventure for character levels 1-4.
to:
 

Living Death

TBD

Living Greyhawk

COR 4-01 Shedding Scales

COR 4-03 Tropical Intrigue

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TBD

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Ground Truth by Megan Robertson

"We need you to check something out..." Satellite imagery can only take you so far, however good it is. Before alleged violations of nuclear arms treaties can be raised in the UN Security Council, it's prudent to send someone to check the ground truth. That someone is YOU. (Levels 4, 9 , 14, 19, Code: Red)
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MSU Shadows

TBD

Shadowrun Missions

TBD

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Living Death

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Eyes Without a Face by Dirk Chin-Leung

October 1896, and it's getting cold in the Northern Latitudes. What a good time to go to the tropics where you can stay warm before the winter freeze arrives? However, a number of grisly deaths are plaguing an island paradise in the Caribbean. Aunt Rose says it is an easy mission. "Ha! Where have you heard that before?" This Living Death Campaign adventure is for heroes of low or mid level (1st through 8th).
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Sunday, Jan 23, 2005
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Living Greyhawk

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Delta Files

Operation: Scalpel – January 1997 / Security Clearance None, bystanders only. Case File #9701

A number of bystanders have an encounter with an urban legend, culminating in an explosive situation. This is an introduction to Delta Files, and cannot be played after you've played any other DF scenarios. For more information, visit the Delta Files site or their Yahoo Group.
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The Hidden Fortress by Creighton Broadhurst

Fragments of a doom-laden prophesy, a millennia old map and the sanity of a man long-rescued compel you to return to the Bright Lands. A Core adventure for APLs 4-10. Part Two of The Sins of Ages Past.

The Traitor's Road by Paul Looby

A lady in distress-a diplomat, not a damsel. In the machinations of the great, the good and the not-so good, appearances are not all that deceive. A Core adventure for APLs 2-10.
to:
 

Legends of the Shining Jewel

Help Wanted!, by Christian J. Alipounarian

After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.

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December 05, 2004, at 06:33 PM
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  • Weekend of November 27-28, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions. The schedule is available on the registration page.
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  • Saturday, December 11, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions. The schedule is available on the registration page.
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 These are the scenarios for the November gameday.
to:
 These are the scenarios for the December gameday.

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December 05, 2004, at 06:32 PM
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Living Death – European Turmoil Quartet

Between the Hedges, Dan Donnelly

A vague message has you once more in Paris. Your trip takes you to the outskirts of Paris on a dark and foggy night in early June of 1896. This is part one in the European Turmoil Quartet.

A Matter of Faith, by Dan Donnelly

The trail of deaths and disappearances takes you to the emerald isle. With little more than your faith and determination to guide you how can you stop the evil from destroying this land of myth and legend? This adventure is the sequel to Between the Hedges and is part two in the European Turmoil Quartet.

Ghosts of the Empire, Dan Donnelly

Your path now takes you to the lochs of Scotland and into the presence of royalty. The tools of evil seem to always be a step in front of you as the summer heats up. Will you be able to prevent a death, or will you once again be called on to solve a murder? This adventure is the sequel to A Matter of Faith. and is part three in the European Turmoil Quartet.

Summer of Evil, by Dan Donnelly

The summer is at its peak and Evil's plot is racing forward. Have you learned enough to thwart the plans of Das Petschaft? Both good and evil dwell in the beautiful Norwegian landscape, an innocent background to a simple family reunion that may alter the course of history. Will Europe, as we know it, survive? This adventure is the sequel to Ghost of the Empire and is part four in the European Turmoil Quartet. A Living Death adventure for heroes of mid or high level. Low level heroes have a high probability of failure and death.

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LSJ04 – Bedroom Eyes, by Christian J. Alipounarian

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Bedroom Eyes by Christian J. Alipounarian

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LSJ05 – Help Wanted! by Christian J. Alipounarian

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Help Wanted! by Christian J. Alipounarian

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Living Force

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Living Spycraft

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The Replacements, by Russell Foubert and Sean Yo

When Cularin Star Tours regular security team is delayed a month, new heroes of Cularin can earn a few credits and start making a name for themselves as The Replacements. A standalone adventure for heroes levels 1-6.
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Ground Truth by Megan Robertson

"We need you to check something out..." Satellite imagery can only take you so far, however good it is. Before alleged violations of nuclear arms treaties can be raised in the UN Security Council, it's prudent to send someone to check the ground truth. That someone is YOU. (Levels 4, 9 , 14, 19, Code: Red)

Living Death

Eyes Without a Face by Dirk Chin-Leung

October 1896, and it's getting cold in the Northern Latitudes. What a good time to go to the tropics where you can stay warm before the winter freeze arrives? However, a number of grisly deaths are plaguing an island paradise in the Caribbean. Aunt Rose says it is an easy mission. "Ha! Where have you heard that before?" This Living Death Campaign adventure is for heroes of low or mid level (1st through 8th).
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COR03-02 Return to the Isles, by Chris Tulach

The eerie words of a decrepit seer lead you back to the mysterious Isles of Woe, now an ominous landmark of the mighty Nyr Dyv. Somewhere deep within this ancient dark tomb lies vital information concerning the destruction of Tenh and possibly the key to sparing other countries from a similar fate. An adventure for foolish mortal characters of APL 2-12. Part three of the Ether Threat story arc.

COR03-05 Circle of Sin, by Stuart Kerrigan

Something is wrong in the Free City of Greyhawk. Tensions in the River Quarter rise as what was good has become evil, a demented dying man screams something about iniquity being your downfall, and a zealot is one step ahead of you everywhere you turn. The bonds that kept an old and terrible evil in check is loosened by an insane circle of malcontents in this adventure for characters levels 1 to 12.
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Living Spycraft

A Routine Operation, by Shawn Carman (Level 2, Code: Yellow)

It starts as a simple op - record a transaction between a common thief and a low-profile broker. But when's it ever that easy? Find out what happens when an Agency mission goes all too horribly wrong...
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The Hidden Fortress by Creighton Broadhurst

Fragments of a doom-laden prophesy, a millennia old map and the sanity of a man long-rescued compel you to return to the Bright Lands. A Core adventure for APLs 4-10. Part Two of The Sins of Ages Past.

The Traitor's Road by Paul Looby

A lady in distress-a diplomat, not a damsel. In the machinations of the great, the good and the not-so good, appearances are not all that deceive. A Core adventure for APLs 2-10.

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November 19, 2004, at 11:22 AM
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  • Saturday, October 23, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions.

Schedule

Slot 1 - 11:30 am - 4:00 pm

  • Unisystem Light - Firefly, by Dylon Abend. (non-RPGA) (GM Jae Walker)
  • Legends of the Shining Jewel - Nobles, Part 3 of Sleeping With the Enemy by Dan Cooper. (non-RPGA) (GM Eric Clark)
  • Living Greyhawk - FUR3-01 Redemption, by Michelle Sharp. (RPGA) (GMs Alan West, Skip Warren)
  • MSU Shadows - No Good Deed, by Kirk Taskila. (non-RPGA) (GM Phil Morey)

  • Alternity or Dark*Matter - Chris Boyd. (not certain of when)

Dinner Break - 4:00 pm - 5:00 pm
Member's Meeting - 5:00 pm - 5:30 pm

Slot 2 - 5:30 pm - 10:00 pm

  • D&D 3.0 - The Wizard's Amulet (non-RPGA) (GM Lisa Gamero)
  • Living Greyhawk - COR3-04 By Cunning and Forced Cause, by David Baker (RPGA)(GMs Skip Warren, Sandy Nelson)
  • Living Spycraft: Winter of Discontent, by Megan Robertson (RPGA) (GM - Nick Campbell)
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  • Weekend of November 27-28, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions. The schedule is available on the registration page.
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 D&D 3.0: The Wizard's Amulet (non-RPGA) (GM Lisa Gamero)
A short, introductory adventure for six newly created first-level characters using D & D Player's Handbook, 3.0 edition. The adventure revolves around a fledgling Sorcerer who has discovered a letter written by a wizard. Accompanying the letter is a mysterious amulet and the young Sorcerer sets off in search of the Wizard's keep and his supposedly unguarded treasure. If you don't have a first level character a pre-generated character will be provided.

Firefly - Something Smells Fishy, by Dylan Abend. (non-RPGA) (GM Jae Walker)
What could go wrong when Shepherd Book asks his crewmates to help out his brethren at Southdown Abbey? Given that this is the crew of Serenity, just about everything...

Legends of the Shining Jewel #3 - Nobles, by Dan Cooper (non-RPGA) (GMs Eric V. Clark, Pat Schulz)
Minor mysteries that have plagued the heroes in both Merchants and Temples come to a head as events lead them to the Nobles District. The information discovered could discredit one of the prominent Noble Houses. Which one is it and how will it affect the Jewel of the Realm? A one-round adventure for characters levels 1-5.

Living Greyhawk - COR3-04 By Cunning and Forced Cause, by David Baker. (RPGA) (GMs Skip Warren, Sandy Nelson)
You are asked to deliver a book to a wizard living in Longfield, a hamlet just within the borders of Theocracy of the Pale. Longfield is a quiet hamlet plagued by the legendary Swampwood Beast. The beast’s next target asks you to help defeat the evil creature. Your investigation may reveal how to send the beast to the afterlife, or you may become its next victim. An adventure for Average Party Levels 2 through 12.

Living Greyhawk - FUR3-01 Redemption, by Michelle Sharp. (RPGA) (GMs Alan West, Skip Warren)
The War College of Chendl stands closed, believed “cursed” by commoner and nobility alike. The man believed responsible, Sir Rayvelis Lanistor, has died in prison while awaiting trial and likely execution. Yet one man, convinced of his innocence, seeks out adventurers to redeem the Lanistor name and, hopefully, lift the curse from the war college. Are you up to the challenge? Sequel to A Common Defense. This adventure is suitable for characters of levels 1 to 12.

to:
 These are the scenarios for the November gameday.
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 Living Spycraft: Winter of Discontent by Megan Robertson (RPGA) (GM - Nick Campbell)
(Levels 1, 6, 11, 16; Code: Red) - When a nuclear power station’s workers go on strike, the Agency sends a team undercover to keep the site safe. Yet even the most prepared team may find itself in over its head as the area explodes into a cutthroat game of double-cross and covert mayhem!
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Living Death – European Turmoil Quartet

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 MSU Shadows: No Good Deed by Kirk Taskila (non-RPGA) (GM Reimer Behrends)
No good deed goes unpunished and there are consequences for your actions. When you encounter the unexpected will you help those who request your aid? Even if it means killing to do so?
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Between the Hedges, Dan Donnelly

A vague message has you once more in Paris. Your trip takes you to the outskirts of Paris on a dark and foggy night in early June of 1896. This is part one in the European Turmoil Quartet.

A Matter of Faith, by Dan Donnelly

The trail of deaths and disappearances takes you to the emerald isle. With little more than your faith and determination to guide you how can you stop the evil from destroying this land of myth and legend? This adventure is the sequel to Between the Hedges and is part two in the European Turmoil Quartet.

Ghosts of the Empire, Dan Donnelly

Your path now takes you to the lochs of Scotland and into the presence of royalty. The tools of evil seem to always be a step in front of you as the summer heats up. Will you be able to prevent a death, or will you once again be called on to solve a murder? This adventure is the sequel to A Matter of Faith. and is part three in the European Turmoil Quartet.

Summer of Evil, by Dan Donnelly

The summer is at its peak and Evil's plot is racing forward. Have you learned enough to thwart the plans of Das Petschaft? Both good and evil dwell in the beautiful Norwegian landscape, an innocent background to a simple family reunion that may alter the course of history. Will Europe, as we know it, survive? This adventure is the sequel to Ghost of the Empire and is part four in the European Turmoil Quartet. A Living Death adventure for heroes of mid or high level. Low level heroes have a high probability of failure and death.

Legends of the Shining Jewel

LSJ04 – Bedroom Eyes, by Christian J. Alipounarian

The night has many eyes, and in Amthydor, someone's are on one of the city's loveliest women. Can you put a stop to a voyeur's unwanted attention? A one-round adventure for character levels 1-4.

LSJ05 – Help Wanted! by Christian J. Alipounarian

The shortage of laborers in a city depopulated by emigration and war has motivated the Lord Monarch to send the call across the land for laborers of all stripes. But as the saying goes - be careful what you wish for, as you may just get it! A one-round adventure for character levels 1-4.

Living Force

The Replacements, by Russell Foubert and Sean Yo

When Cularin Star Tours regular security team is delayed a month, new heroes of Cularin can earn a few credits and start making a name for themselves as The Replacements. A standalone adventure for heroes levels 1-6.

Living Greyhawk

COR03-02 Return to the Isles, by Chris Tulach

The eerie words of a decrepit seer lead you back to the mysterious Isles of Woe, now an ominous landmark of the mighty Nyr Dyv. Somewhere deep within this ancient dark tomb lies vital information concerning the destruction of Tenh and possibly the key to sparing other countries from a similar fate. An adventure for foolish mortal characters of APL 2-12. Part three of the Ether Threat story arc.

COR03-05 Circle of Sin, by Stuart Kerrigan

Something is wrong in the Free City of Greyhawk. Tensions in the River Quarter rise as what was good has become evil, a demented dying man screams something about iniquity being your downfall, and a zealot is one step ahead of you everywhere you turn. The bonds that kept an old and terrible evil in check is loosened by an insane circle of malcontents in this adventure for characters levels 1 to 12.

Living Spycraft

A Routine Operation, by Shawn Carman (Level 2, Code: Yellow)

It starts as a simple op - record a transaction between a common thief and a low-profile broker. But when's it ever that easy? Find out what happens when an Agency mission goes all too horribly wrong...

Restore

October 18, 2004, at 09:44 AM
Changed line 20 from:
 
  • D&D 3.0 - 'The Wizard's Amulet (non-RPGA) (GM Lisa Gamero)
to:
 
  • D&D 3.0 - The Wizard's Amulet (non-RPGA) (GM Lisa Gamero)

Restore

October 18, 2004, at 09:43 AM
Added line 31:
 Legends of the Shining Jewel #3 - Nobles, by Dan Cooper (non-RPGA) (GMs Eric V. Clark, Pat Schulz)
Minor mysteries that have plagued the heroes in both Merchants and Temples come to a head as events lead them to the Nobles District. The information discovered could discredit one of the prominent Noble Houses. Which one is it and how will it affect the Jewel of the Realm? A one-round adventure for characters levels 1-5.

Changed line 41 from:
 MSU Shadows: No Good Deed by Kirk Taskila (non-RPGA) (GM Phil Morey)
to:
 MSU Shadows: No Good Deed by Kirk Taskila (non-RPGA) (GM Reimer Behrends)

Restore

October 08, 2004, at 03:54 PM
Changed line 11 from:
 
  • Living Greyhawk - FUR3-01 Redemption, by Michelle Sharp. (GMs Alan West, Skip Warren)
to:
 
  • Living Greyhawk - FUR3-01 Redemption, by Michelle Sharp. (RPGA) (GMs Alan West, Skip Warren)
Changed line 21 from:
 
  • Living Greyhawk - COR3-04 By Cunning and Forced Cause, by David Baker (GMs Skip Warren, Sandy Nelson)
to:
 
  • Living Greyhawk - COR3-04 By Cunning and Forced Cause, by David Baker (RPGA)(GMs Skip Warren, Sandy Nelson)

Restore

October 08, 2004, at 03:40 PM
Deleted line 8:
 
  • D&D 3.0 - 'The Wizard's Amulat (non-RPGA) (GM Lisa Gamero)
Changed lines 11-12 from:
 
  • MSU Shadows - Welcome Week, by Kirk Taskila. (non-RPGA) (GM Joe Kavanagh)

to:
 
  • Legends of the Shining Jewel - Nobles, Part 3 of Sleeping With the Enemy by Dan Cooper. (non-RPGA) (GM Eric Clark)
  • Living Greyhawk - FUR3-01 Redemption, by Michelle Sharp. (GMs Alan West, Skip Warren)
  • MSU Shadows - No Good Deed, by Kirk Taskila. (non-RPGA) (GM Phil Morey)
Added line 13:
 
  • Alternity or Dark*Matter - Chris Boyd. (not certain of when)
Changed line 19 from:
 
  • Living Death: Upon a Cross of Gold, by Wayne Melnick (RPGA) (GM - Joe Kavanagh)
to:
 
  • D&D 3.0 - 'The Wizard's Amulet (non-RPGA) (GM Lisa Gamero)
  • Living Greyhawk - COR3-04 By Cunning and Forced Cause, by David Baker (GMs Skip Warren, Sandy Nelson)
Changed lines 27-28 from:
 Living Death: Upon a Cross of Gold, by Wayne Melnick. (RPGA) (GM ??? - may have to reschedule)
"You shall not press down upon the brow of labor this crown of thorns, you shall not crucify mankind upon a cross of gold." William Jennings Bryan, 9 July 1896.
to:
 Firefly - Something Smells Fishy, by Dylan Abend. (non-RPGA) (GM Jae Walker)
What could go wrong when Shepherd Book asks his crewmates to help out his brethren at Southdown Abbey? Given that this is the crew of Serenity, just about everything...

Living Greyhawk - COR3-04 By Cunning and Forced Cause, by David Baker. (RPGA) (GMs Skip Warren, Sandy Nelson)
You are asked to deliver a book to a wizard living in Longfield, a hamlet just within the borders of Theocracy of the Pale. Longfield is a quiet hamlet plagued by the legendary Swampwood Beast. The beast’s next target asks you to help defeat the evil creature. Your investigation may reveal how to send the beast to the afterlife, or you may become its next victim. An adventure for Average Party Levels 2 through 12.

Living Greyhawk - FUR3-01 Redemption, by Michelle Sharp. (RPGA) (GMs Alan West, Skip Warren)
The War College of Chendl stands closed, believed “cursed” by commoner and nobility alike. The man believed responsible, Sir Rayvelis Lanistor, has died in prison while awaiting trial and likely execution. Yet one man, convinced of his innocence, seeks out adventurers to redeem the Lanistor name and, hopefully, lift the curse from the war college. Are you up to the challenge? Sequel to A Common Defense. This adventure is suitable for characters of levels 1 to 12.

Changed lines 30-31 from:
 Living Spycraft: Fashion Victim by Christophe Mouchel (RPGA) (GM - Joe Kavanagh)
(Levels 4, 9, 14, and 19, Code: Red) – When an undercover agent thought lost for two years reappears requesting emergency extraction, the Agency sends its best operatives to investigate the matter. The team will discover that, in the world of high fashion, one can really be dressed to kill.
to:
 Living Spycraft: Winter of Discontent by Megan Robertson (RPGA) (GM - Nick Campbell)
(Levels 1, 6, 11, 16; Code: Red) - When a nuclear power station’s workers go on strike, the Agency sends a team undercover to keep the site safe. Yet even the most prepared team may find itself in over its head as the area explodes into a cutthroat game of double-cross and covert mayhem!
Changed lines 33-34 from:
 MSU Shadows: Welcome Week by Kirk Taskila (non-RPGA) (GM Joe Kavanagh)
It's Fall semester once again, and "school spirit" takes on a whole new meaning.
to:
 MSU Shadows: No Good Deed by Kirk Taskila (non-RPGA) (GM Phil Morey)
No good deed goes unpunished and there are consequences for your actions. When you encounter the unexpected will you help those who request your aid? Even if it means killing to do so?

Restore

October 08, 2004, at 02:27 PM
Changed line 4 from:
 
  • Saturday, September 4, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions.
to:
 
  • Saturday, October 23, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions.
Changed line 6 from:
 

Sept 4 Schedule

to:
 

Schedule

Added line 9:
 
  • Unisystem Light - Firefly, by Dylon Abend. (non-RPGA) (GM Jae Walker)
Deleted line 12:
 Due to people being away for the Labor Day holiday, we couldn't get additional GMs to run more things. Let us know if you'd like to run something next month!
Changed line 14 from:
 Dinner Break - 4:00 pm - 9:00 pm
to:
 

Dinner Break - 4:00 pm - 5:00 pm
Member's Meeting - 5:00 pm - 5:30 pm

Changed line 18 from:
 
  • Living Spycraft: Fashion Victim, by Christophe Mouchel (RPGA) (GM - Fish)
to:
 
  • Living Spycraft: Winter of Discontent, by Megan Robertson (RPGA) (GM - Nick Campbell)

Restore

August 30, 2004, at 11:57 PM
Added line 8:
 
  • D&D 3.0 - 'The Wizard's Amulat (non-RPGA) (GM Lisa Gamero)

Restore

August 30, 2004, at 11:56 PM
Changed line 21 from:
 Living Death: Upon a Cross of Gold, by Wayne Melnick. (RPGA) (GMs Joe Kavanagh)
to:
 D&D 3.0: The Wizard's Amulet (non-RPGA) (GM Lisa Gamero)
A short, introductory adventure for six newly created first-level characters using D & D Player's Handbook, 3.0 edition. The adventure revolves around a fledgling Sorcerer who has discovered a letter written by a wizard. Accompanying the letter is a mysterious amulet and the young Sorcerer sets off in search of the Wizard's keep and his supposedly unguarded treasure. If you don't have a first level character a pre-generated character will be provided.

Living Death: Upon a Cross of Gold, by Wayne Melnick. (RPGA) (GM ??? - may have to reschedule)

Changed line 24 from:
 Living Spycraft: Fashion Victim by Christophe Mouchel (RPGA) (GM - Fish)
to:
 Living Spycraft: Fashion Victim by Christophe Mouchel (RPGA) (GM - Joe Kavanagh)

Restore

August 30, 2004, at 08:56 AM
Changed lines 3-4 from:
 Our next gamedays take place on:
  • CARP Presents: Legacy of the Green Regent, Saturday, August 7, 2004, at Fortress Games, 425 Albert St., East Lansing, MI. Go to LGR Registration for details and to register.
to:
 Our next gameday takes place on:
  • Saturday, September 4, 2004, at Fortress Games, 425 Albert Ave., East Lansing, MI. See the location page for directions.
Changed line 6 from:
 
  • First Annual CARP Gameday and Picnic, Saturday, August 14, 2004, at the Oak Knoll Shelter, Lake Lansing Park North Picnic Directions are at the bottom of this page.
to:
 

Sept 4 Schedule

Changed line 8 from:
 

August 14 Schedule

to:
 Slot 1 - 11:30 am - 4:00 pm
  • MSU Shadows - Welcome Week, by Kirk Taskila. (non-RPGA) (GM Joe Kavanagh)
Changed lines 10-15 from:
 Slot 1 - 11:30 am - 4:00 pm
  • Living Greyhawk: Fur3-01 - Redemption, by Michelle Sharp. (RPGA) (GMs Al West & Eric Clark)
  • Living Spycraft: Facing Facts, by Dave McAlister (RPGA) (GM - Fish)
  • Shadowrun Missions: Mission Briefing (SRM00-01) (non-RPGA) (GM Pat Schulz)
  • Tales of Middle Earth: Rescue on the Barrow Downs, by Neal Hyde (non-RPGA) (GM Mike McKeown)
  • TBD - Introductory Level Role Playing Game (non-RPGA) (GM Reimer Behrends)
to:
 Due to people being away for the Labor Day holiday, we couldn't get additional GMs to run more things. Let us know if you'd like to run something next month!
Changed line 20 from:
 No Slot 2 - just picnic!
to:
 
  • Living Death: Upon a Cross of Gold, by Wayne Melnick (RPGA) (GM - Joe Kavanagh)
  • Living Spycraft: Fashion Victim, by Christophe Mouchel (RPGA) (GM - Fish)
Added line 23:
 Living Death: Upon a Cross of Gold, by Wayne Melnick. (RPGA) (GMs Joe Kavanagh)
"You shall not press down upon the brow of labor this crown of thorns, you shall not crucify mankind upon a cross of gold." William Jennings Bryan, 9 July 1896.
Changed lines 25-44 from:
 Living Greyhawk: Fur3-01 - Redemption, by Michelle Sharp. (RPGA) (GMs Al West & Eric Clark)
The War College of Chendl stands closed, believed “cursed” by commoner and nobility alike. The man believed responsible, Sir Rayvelis Lanistor, has died in prison while awaiting trial and likely execution. Yet one man, convinced of his innocence, seeks out adventurers to redeem the Lanistor name and, hopefully, lift the curse from the war college. Are you up to the challenge? Sequel to A Common Defense. This adventure is suitable for characters of levels 1 to 12.

Living Spycraft: Facing Facts by Dave McAlister (RPGA) (GM - Fish)
(Levels 2, 7, 12, and 17, Code: Red) – In this, the sequel to We’re Off To See The Wizard, the Agency manages to obtain information that points to an unknown organization aiming to bring the world’s stock markets crashing down. Can the agents track down the plot and thwart it? Playing We’re Off To See The Wizard is not required to enjoy this serial.

Tales of Middle Earth: Rescue on the Barrow Downs by Neal Hyde (non-RPGA) (GM Mike McKeown)
Lord of the Rings RPG; characters provided. You do not need the book to play. On a stormy night, a rain-soaked Hobbit bursts into the Prancing Pony, shouts that his wealthy cousin has been kidnapped, and promptly faints at the your feet. Once revived, Dustor Proudfoot describes finding his cousin's home ransacked and blood tingeing the puddles a scarlet red. He offers to reward you for your help in retrieving his cousin, and a lesser reward for finding his body (its only a cousin, after all).

Shadowrun Missions: Mission Briefing (SRM00-01) (non-RPGA) (GM Pat Schulz)
Your chance at the big time - a friend has tipped you off about a job opportunity to do some bodyguard work for a group of exclusive clientele. You have been trying to break into the Seattle shadow scene, and these are just the kind of people that can help. All you have to do is make sure that their meeting doesn't get interrupted. It's a simple walk in the park, natch!
Mission Briefing is intended as an introduction/demonstration game for the Shadowrun game system and the Shadowrun Missions campaign setting in particular. It may also be used for players and characters of all experience levels. For use with Shadowrun, Third Edition.

The Slayer of Venice (Introductory RPG Game) by Reimer Behrends. non-RPGA

Welcome to this year's Carnival in Venice! Enjoy the sights of the Serenissima, take a boat trip across the lagoon, visit the glassblowers at Murano, attend the festivities, all for the cheap price of $520 plus your immortal soul. Fine print: Encountering vampires, demons, witches or the local Bocca dell'Inferno and/or being killed does not entitle you to a refund (W&H, attorneys at law).

Set in the universe of Buffy the Vampire Slayer, this is an introductory game for 3–6 players with streamlined rules, especially designed for people who have never roleplayed before, but would like to give it a try. No prior knowledge of roleplaying or roleplaying systems is required, and characters will be provided. When assigning seats for this game, new players will therefore have priority over experienced gamers.

to:
 Living Spycraft: Fashion Victim by Christophe Mouchel (RPGA) (GM - Fish)
(Levels 4, 9, 14, and 19, Code: Red) – When an undercover agent thought lost for two years reappears requesting emergency extraction, the Agency sends its best operatives to investigate the matter. The team will discover that, in the world of high fashion, one can really be dressed to kill.
Changed lines 46-51 from:
 

Picnic Directions

The Picnic Gameday will be held at Lake Lansing Park North (http://www.ingham.org/pk/LakeLansingNorth.htm). We'll be at the Oak Knoll Shelter, which is the first drive to the right after you enter the park. It's a very pretty park, but you'll want to bring bug spray (with Deet) and some kind of paperweight to hold down your character sheets. Maybe even sheet protectors, as there's no predicting weather in Michigan. We have a shelter, but that's a roof only; no walls.

Also, be advised that it's very easy to miss the entrance to the park; it's just north of the boat launch (which is on the other - lake - side of Lake Rd). I missed it the first time and drove all the way around the lake.

We're planning to provide hamburgers, hotdogs and some kind of non-meat, as well as charcoal/lighter, disposable plates, cups, paper towels and cutlery. People are volunteering to bring various dishes to pass, so please let us know if you'd like to bring something. Grill space is available if you want to bring your own grillables.
to:
 MSU Shadows: Welcome Week by Kirk Taskila (non-RPGA) (GM Joe Kavanagh)
It's Fall semester once again, and "school spirit" takes on a whole new meaning.

Restore

August 03, 2004, at 12:14 PM
Changed lines 40-41 from:
 Introductory RPG Game by Reimer Behrends. non-RPGA
TBD
to:
 The Slayer of Venice (Introductory RPG Game) by Reimer Behrends. non-RPGA

Welcome to this year's Carnival in Venice! Enjoy the sights of the Serenissima, take a boat trip across the lagoon, visit the glassblowers at Murano, attend the festivities, all for the cheap price of $520 plus your immortal soul. Fine print: Encountering vampires, demons, witches or the local Bocca dell'Inferno and/or being killed does not entitle you to a refund (W&H, attorneys at law).

Set in the universe of Buffy the Vampire Slayer, this is an introductory game for 3–6 players with streamlined rules, especially designed for people who have never roleplayed before, but would like to give it a try. No prior knowledge of roleplaying or roleplaying systems is required, and characters will be provided. When assigning seats for this game, new players will therefore have priority over experienced gamers.

Restore

August 03, 2004, at 10:39 AM
Changed line 3 from:
 Our next gameday takes place on:
to:
 Our next gamedays take place on:
  • CARP Presents: Legacy of the Green Regent, Saturday, August 7, 2004, at Fortress Games, 425 Albert St., East Lansing, MI. Go to LGR Registration for details and to register.
Changed line 5 from:
 
  • Saturday, July 10 at Fortress Games 425 Albert Ave. East Lansing, MI 48823
to:
 
  • First Annual CARP Gameday and Picnic, Saturday, August 14, 2004, at the Oak Knoll Shelter, Lake Lansing Park North Picnic Directions are at the bottom of this page.
Changed line 7 from:
 

Schedule

to:
 

August 14 Schedule

Changed lines 10-12 from:
 
  • MSUShadows: (GM Jae Walker) What In Hades Is Going On Around Here?
  • Legacy of the Green Regent 9: Denial of Resource (GMs Eric Clark & Mike McKeown)
  • Alternity (GM Chris Boyd)
to:
 
  • Living Greyhawk: Fur3-01 - Redemption, by Michelle Sharp. (RPGA) (GMs Al West & Eric Clark)
  • Living Spycraft: Facing Facts, by Dave McAlister (RPGA) (GM - Fish)
  • Shadowrun Missions: Mission Briefing (SRM00-01) (non-RPGA) (GM Pat Schulz)
  • Tales of Middle Earth: Rescue on the Barrow Downs, by Neal Hyde (non-RPGA) (GM Mike McKeown)
  • TBD - Introductory Level Role Playing Game (non-RPGA) (GM Reimer Behrends)
Changed lines 14-15 from:
 Dinner Break - 4:00 pm - 5:00 pm
Member's meeting - 5:00 pm - 5:30 pm
to:
 Dinner Break - 4:00 pm - 9:00 pm
Changed lines 18-20 from:
 
  • Living Force: Contract AA23 (GM Joe Kavanagh)
  • Living Greyhawk: COR03-03 Fury of a Cold Man's Heart (GM Mike McKeown)
  • Living Spycraft: Where the Lion Sleeps Tonight (GM Fish)
to:
 No Slot 2 - just picnic!
Changed lines 25-26 from:
 Alternity: by Chris Boyd. non-RPGA
You are blinded by a large flash of light as the starship warps in from the jump gate. The vessel shudders as the hull is breached and several shards of debris drift off into open space. Fire! Fire! Fire! scream the alarm systems as explosions rock the ship, scattering chunks of the hull. Either the comm's down, or there really is no one to answer the distress signal. Ship's sensors were clear before entering the jump gate. The vid cam shows a number of insect like creatures on the hull of the ship, ripping and clawing their way through. It's then the hatch to your compartment that is breached, and they're coming through! Welcome to the 3rd Battalion of the Space Marines. Enjoy your Stay. Try not to bleed on everything.
to:
 Living Greyhawk: Fur3-01 - Redemption, by Michelle Sharp. (RPGA) (GMs Al West & Eric Clark)
The War College of Chendl stands closed, believed “cursed” by commoner and nobility alike. The man believed responsible, Sir Rayvelis Lanistor, has died in prison while awaiting trial and likely execution. Yet one man, convinced of his innocence, seeks out adventurers to redeem the Lanistor name and, hopefully, lift the curse from the war college. Are you up to the challenge? Sequel to A Common Defense. This adventure is suitable for characters of levels 1 to 12.
Changed lines 28-41 from:
 Legacy of the Green Regent 9: Denial of Resource by Ed Greeley. RPGA
A young red dragon is getting bolder. As its terrorizing grows more successful, evil power groups in the Delimbiyr Vale desire to harness its might. Can you do Loudwater a great service by denying the Zhentarim this powerful resource?

Living Force: Contract AA23 by Russell Foubert and Sean Yo. RPGA
Sent by Master Lanius of the Jedi Academy on Almas, the heroes embark for the den of scum and villainy known as Nar Shaddaa. Once there, the heroes are to meet a brash, young Noblewoman and escort her back to Cularin. Hardly work for the Heroes of Cularin. After all, what could go wrong on Nar Shaddaa? An adventure for Living Force heroes of levels 4-12. This scenario is a stand-alone episode.

Living Greyhawk: COR03-03 Fury of a Cold Man's Heart RPGA
Something has drawn the Old One’s attention away from his war torn border dispute with Furyondy and an old Knight of Veluna seeks to gain advantage from it. An incursion into the heart of Iuz's domain has been assembled to seek an item to right an old wrong. The question lingers though, how many wrongs can be justified for the greater good? A Core scenario for APLs 2-12. Part Two of the To Serve the Greater Good series

MSU Shadows: What In Hades Is Going On Around Here? by Kirk Taskila. Non-RPGA.
Episode 3 of CARP's MSU-based Buffy RPG. All clues seem to point toward the steam tunnels. Good thing we stopped that Hellmouth from forming last month, right guys? ... guys ... anyone?

Living Spycraft: Where the Lion Sleeps Tonight by Arne Reuter. RPGA
An ambassador’s daughter has been kidnapped in the small African nation of Namibia and the agents are sent in to retrieve her before the area sparks into open warfare. What dangers lurk in the farthest reaches of the Dark Continent, who is behind the kidnapping, and what do they hope to gain? What happens when a superspy finds himself a fish out of water? Find out in this unique Living Spycraft experience that takes your agents to the very edge of civilization, and beyond!

to:
 Living Spycraft: Facing Facts by Dave McAlister (RPGA) (GM - Fish)
(Levels 2, 7, 12, and 17, Code: Red) – In this, the sequel to We’re Off To See The Wizard, the Agency manages to obtain information that points to an unknown organization aiming to bring the world’s stock markets crashing down. Can the agents track down the plot and thwart it? Playing We’re Off To See The Wizard is not required to enjoy this serial.
Added line 42:
 Tales of Middle Earth: Rescue on the Barrow Downs by Neal Hyde (non-RPGA) (GM Mike McKeown)
Lord of the Rings RPG; characters provided. You do not need the book to play. On a stormy night, a rain-soaked Hobbit bursts into the Prancing Pony, shouts that his wealthy cousin has been kidnapped, and promptly faints at the your feet. Once revived, Dustor Proudfoot describes finding his cousin's home ransacked and blood tingeing the puddles a scarlet red. He offers to reward you for your help in retrieving his cousin, and a lesser reward for finding his body (its only a cousin, after all).

Shadowrun Missions: Mission Briefing (SRM00-01) (non-RPGA) (GM Pat Schulz)
Your chance at the big time - a friend has tipped you off about a job opportunity to do some bodyguard work for a group of exclusive clientele. You have been trying to break into the Seattle shadow scene, and these are just the kind of people that can help. All you have to do is make sure that their meeting doesn't get interrupted. It's a simple walk in the park, natch!
Mission Briefing is intended as an introduction/demonstration game for the Shadowrun game system and the Shadowrun Missions campaign setting in particular. It may also be used for players and characters of all experience levels. For use with Shadowrun, Third Edition.

Introductory RPG Game by Reimer Behrends. non-RPGA
TBD

Picnic Directions

The Picnic Gameday will be held at Lake Lansing Park North (http://www.ingham.org/pk/LakeLansingNorth.htm). We'll be at the Oak Knoll Shelter, which is the first drive to the right after you enter the park. It's a very pretty park, but you'll want to bring bug spray (with Deet) and some kind of paperweight to hold down your character sheets. Maybe even sheet protectors, as there's no predicting weather in Michigan. We have a shelter, but that's a roof only; no walls.

Also, be advised that it's very easy to miss the entrance to the park; it's just north of the boat launch (which is on the other - lake - side of Lake Rd). I missed it the first time and drove all the way around the lake.

We're planning to provide hamburgers, hotdogs and some kind of non-meat, as well as charcoal/lighter, disposable plates, cups, paper towels and cutlery. People are volunteering to bring various dishes to pass, so please let us know if you'd like to bring something. Grill space is available if you want to bring your own grillables.

Restore

June 28, 2004, at 08:59 PM
Changed line 26 from:
 

to:
 You are blinded by a large flash of light as the starship warps in from the jump gate. The vessel shudders as the hull is breached and several shards of debris drift off into open space. Fire! Fire! Fire! scream the alarm systems as explosions rock the ship, scattering chunks of the hull. Either the comm's down, or there really is no one to answer the distress signal. Ship's sensors were clear before entering the jump gate. The vid cam shows a number of insect like creatures on the hull of the ship, ripping and clawing their way through. It's then the hatch to your compartment that is breached, and they're coming through! Welcome to the 3rd Battalion of the Space Marines. Enjoy your Stay. Try not to bleed on everything.

Restore

June 24, 2004, at 03:14 PM
Changed line 10 from:
 
  • MSUShadows: (GM Jae Walker) Still getting more information - bear with us!
to:
 
  • MSUShadows: (GM Jae Walker) What In Hades Is Going On Around Here?
Deleted line 23:
  still being updated – watch for it!
Changed line 26 from:
 Legacy of the Green Regent 9 : Denial of Resources
to:
 Alternity: by Chris Boyd. non-RPGA
Deleted line 26:
 Living Force: Contract AA23 RPGA
This scenario is a stand-alone episode.
Changed line 31 from:
 Living Greyhawk: COR03-03 Furty of a Cold Man's Heart RPGA
to:
 Legacy of the Green Regent 9: Denial of Resource by Ed Greeley. RPGA
A young red dragon is getting bolder. As its terrorizing grows more successful, evil power groups in the Delimbiyr Vale desire to harness its might. Can you do Loudwater a great service by denying the Zhentarim this powerful resource?
Changed line 33 from:
 MSU Shadows: Non-RPGA. CARP's campaign of the Buffy the Vampire Slayer RPG centered at Michigan State in the Buffy-verse continues.
to:
 Living Force: Contract AA23 by Russell Foubert and Sean Yo. RPGA
Sent by Master Lanius of the Jedi Academy on Almas, the heroes embark for the den of scum and villainy known as Nar Shaddaa. Once there, the heroes are to meet a brash, young Noblewoman and escort her back to Cularin. Hardly work for the Heroes of Cularin. After all, what could go wrong on Nar Shaddaa? An adventure for Living Force heroes of levels 4-12. This scenario is a stand-alone episode.
Changed line 35 from:
 Living Spycraft: Where the Lion Sleeps Tonight RPGA
to:
 Living Greyhawk: COR03-03 Fury of a Cold Man's Heart RPGA
Something has drawn the Old One’s attention away from his war torn border dispute with Furyondy and an old Knight of Veluna seeks to gain advantage from it. An incursion into the heart of Iuz's domain has been assembled to seek an item to right an old wrong. The question lingers though, how many wrongs can be justified for the greater good? A Core scenario for APLs 2-12. Part Two of the To Serve the Greater Good series
Added line 36:
 MSU Shadows: What In Hades Is Going On Around Here? by Kirk Taskila. Non-RPGA.
Episode 3 of CARP's MSU-based Buffy RPG. All clues seem to point toward the steam tunnels. Good thing we stopped that Hellmouth from forming last month, right guys? ... guys ... anyone?

Living Spycraft: Where the Lion Sleeps Tonight by Arne Reuter. RPGA
An ambassador’s daughter has been kidnapped in the small African nation of Namibia and the agents are sent in to retrieve her before the area sparks into open warfare. What dangers lurk in the farthest reaches of the Dark Continent, who is behind the kidnapping, and what do they hope to gain? What happens when a superspy finds himself a fish out of water? Find out in this unique Living Spycraft experience that takes your agents to the very edge of civilization, and beyond!

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June 24, 2004, at 10:59 AM
Changed line 5 from:
 
  • Saturday, June 12 at Fortress Games 425 Albert Ave. East Lansing, MI 48823
to:
 
  • Saturday, July 10 at Fortress Games 425 Albert Ave. East Lansing, MI 48823
Deleted line 9:
 
  • Dragonstorm (GM Al Baker)
Changed line 12 from:
 
  • Legacy of the Green Regent 8: Rat's Bastard (GM Joe Kavanagh)
to:
 
  • Legacy of the Green Regent 9: Denial of Resource (GMs Eric Clark & Mike McKeown)
  • Alternity (GM Chris Boyd)
Added line 14:
 Member's meeting - 5:00 pm - 5:30 pm
Changed lines 16-18 from:
 Slot 2 - 5:00 pm - 9:30 pm
  • Living Force: Dorumaa's Children (GM ?)
  • Living Greyhawk: FUR4-03 Bells in Gold (GM Al West)
to:
 Slot 2 - 5:30 pm - 10:00 pm
  • Living Force: Contract AA23 (GM Joe Kavanagh)
  • Living Greyhawk: COR03-03 Fury of a Cold Man's Heart (GM Mike McKeown)
  • Living Spycraft: Where the Lion Sleeps Tonight (GM Fish)
Changed lines 22-44 from:
 Dragonstorm Non-RPGA. In a medieval world wracked by toxic magic your characters fight a guerilla existence against evil Necromancers, warped creatues, and generally really bad stuff.. Sound like fun? Characters are shapeshifters, due to Dragon ancestors. (Dragons used to shapechange and sleep with everyone! They called it "studying other cultures".) Necromancers rule much of the world and hunt shapeshifters for the magic in their blood. Nearly every character has good combat skills and a wide range of options. Most Dragonstorm games are bring-your-own characters, "Living" style games. I will supply characters for new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. If you have played before, please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table. We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.

Legacy of the Green Regent 8 : Rat's Bastard by Stephen Radney McFarland RPGA
For many tendays rumors have persisted that some of the Hark’s brood have infiltrated the City of Grottos. After the underground attack on the High Lord’s son, many believe that wererats were left behind, to strike when the folks of Loudwater least expect. Now the civic-minded are on the lookout for rats, and everyone knows that the docks are the best place to find them.

Living Force: Dorumaa's Children by Rob Edwards RPGA
Two years ago, the last of the Leviathans of Dorumaa gave birth to a pair of calves. These two giant children have played in the moon’s ocean, attracting a great deal of attention. Some of it, from a man named Rufus Trammel, they could have done without. Now, one of the calves has disappeared. Can the heroes of Cularin find it before it’s too late? An adventure for heroes levels 1-9.

to:
  still being updated – watch for it!

Legacy of the Green Regent 9 : Denial of Resources

Living Force: Contract AA23 RPGA

Changed lines 47-50 from:
 Living Greyhawk: FUR4-03 Bells in Gold by Michelle Sharp RPGA
Someone is doing Ralishaz’s work in the Gold County. Can you help Lord Ogart Goldsaex discover what or who is behind his recent stream of bad luck? A Furyondy regional adventure for characters of level 1 to 13 (APL 2 to 12).
to:
 Living Greyhawk: COR03-03 Furty of a Cold Man's Heart RPGA

MSU Shadows: Non-RPGA. CARP's campaign of the Buffy the Vampire Slayer RPG centered at Michigan State in the Buffy-verse continues.

Changed lines 52-53 from:
 MSU Shadows: Non-RPGA. CARP's campaign of the Buffy the Vampire Slayer RPG centered at Michigan State in the Buffy-verse continues.
to:
 Living Spycraft: Where the Lion Sleeps Tonight RPGA

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June 01, 2004, at 11:20 PM
Changed line 12 from:
 
  • Legacy of the Green Regent 8: Rat's Bastard by Stephen Radney McFarland (GM Al West)
to:
 
  • Legacy of the Green Regent 8: Rat's Bastard (GM Joe Kavanagh)
Deleted line 15:
 

Changed line 18 from:
 
  • Living Force:
to:
 
  • Living Force: Dorumaa's Children (GM ?)
  • Living Greyhawk: FUR4-03 Bells in Gold (GM Al West)
Changed line 34 from:
 Legacy of the Green Regent 8 : Rat's Bastard by Stephen Radney McFarland
to:
 Legacy of the Green Regent 8 : Rat's Bastard by Stephen Radney McFarland RPGA
Changed line 40 from:
 Living Force: Dorumaa's Children by Rob Edwards
to:
 Living Force: Dorumaa's Children by Rob Edwards RPGA
Changed line 47 from:
 Living Greyhawk: FUR4-03 Bells in Gold by Michelle Sharp
to:
 Living Greyhawk: FUR4-03 Bells in Gold by Michelle Sharp RPGA

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June 01, 2004, at 11:17 PM
Changed lines 34-37 from:
 MSU Shadows: Non-RPGA. Start of CARP's campaign of Buffy the Vampire Slayer RPG centered at Michigan State in the Buffy-verse.

Legacy of the Green Regent 8 : Rat's Bastard by Stephen Radney McFarland

to:
 Legacy of the Green Regent 8 : Rat's Bastard by Stephen Radney McFarland
Changed line 43 from:
 Living Greyhawk:
to:
 Living Force: Dorumaa's Children by Rob Edwards
Two years ago, the last of the Leviathans of Dorumaa gave birth to a pair of calves. These two giant children have played in the moon’s ocean, attracting a great deal of attention. Some of it, from a man named Rufus Trammel, they could have done without. Now, one of the calves has disappeared. Can the heroes of Cularin find it before it’s too late? An adventure for heroes levels 1-9. This scenario is a stand-alone episode.

Living Greyhawk: FUR4-03 Bells in Gold by Michelle Sharp
Someone is doing Ralishaz’s work in the Gold County. Can you help Lord Ogart Goldsaex discover what or who is behind his recent stream of bad luck? A Furyondy regional adventure for characters of level 1 to 13 (APL 2 to 12).

MSU Shadows: Non-RPGA. CARP's campaign of the Buffy the Vampire Slayer RPG centered at Michigan State in the Buffy-verse continues.

Deleted line 54:
 Living Force:

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June 01, 2004, at 11:10 PM
Changed line 12 from:
 
  • Legend of the Green Regent: Rat's Bastard by Stephen Radney McFarland (GM Al West)
to:
 
  • Legacy of the Green Regent 8: Rat's Bastard by Stephen Radney McFarland (GM Al West)
Changed line 22 from:
 Dragonstorm Nono-RPGA. In a medieval world wracked by toxic magic your characters fight a guerilla
to:
 Dragonstorm Non-RPGA. In a medieval world wracked by toxic magic your characters fight a guerilla
Added line 36:
 Legacy of the Green Regent 8 : Rat's Bastard by Stephen Radney McFarland For many tendays rumors have persisted that some of the Hark’s brood have infiltrated the City of Grottos. After the underground attack on the High Lord’s son, many believe that wererats were left behind, to strike when the folks of Loudwater least expect. Now the civic-minded are on the lookout for rats, and everyone knows that the docks are the best place to find them.

Added line 37:
 

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June 01, 2004, at 11:05 PM
Changed lines 5-6 from:
 
  • Saturday, June 12
Fortress Games 425 Albert Ave. East Lansing, MI 48823
to:
 
  • Saturday, June 12 at Fortress Games 425 Albert Ave. East Lansing, MI 48823
Deleted line 8:
 (We're working on it - should be up soon! 5/26/04)

Changed lines 13-26 from:
 
  • Dragonstorm (GM Al Baker)
In a medieval world wracked by toxic magic your characters fight a guerilla existence against evil Necromancers, warped creatues, and generally really bad stuff.. Sound like fun? Characters are shapeshifters, due to Dragon ancestors. (Dragons used to shapechange and sleep with everyone! They called it "studying other cultures".) Necromancers rule much of the world and hunt shapeshifters for the magic in their blood. Nearly every character has good combat skills and a wide range of options. Most Dragonstorm games are bring-your-own characters, "Living" style games. I will supply characters for new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. If you have played before, please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table. We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.

  • MSUShadows: Still getting more information - bear with us!
  • Living
to:
 
  • Dragonstorm (GM Al Baker)
  • MSUShadows: (GM Jae Walker) Still getting more information - bear with us!
  • Legend of the Green Regent: Rat's Bastard by Stephen Radney McFarland (GM Al West)
Changed line 36 from:
 MSU Shadows: Non-RPGA. Start of CARP's campaign of Buffy the Vampire RPG centered at Michigan State in the Buffy-verse.
to:
 Dragonstorm Nono-RPGA. In a medieval world wracked by toxic magic your characters fight a guerilla existence against evil Necromancers, warped creatues, and generally really bad stuff.. Sound like fun? Characters are shapeshifters, due to Dragon ancestors. (Dragons used to shapechange and sleep with everyone! They called it "studying other cultures".) Necromancers rule much of the world and hunt shapeshifters for the magic in their blood. Nearly every character has good combat skills and a wide range of options. Most Dragonstorm games are bring-your-own characters, "Living" style games. I will supply characters for new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. If you have played before, please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table. We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.

MSU Shadows: Non-RPGA. Start of CARP's campaign of Buffy the Vampire Slayer RPG centered at Michigan State in the Buffy-verse.

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June 01, 2004, at 11:01 PM
Changed lines 18-24 from:
 has good combat skills and a wide range of options.
   Most Dragonstorm games are bring-your-own characters, "Living" style games. I will supply characters for 
new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. So if you have played before, please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table. We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.
to:
 has good combat skills and a wide range of options. Most Dragonstorm games are bring-your-own characters, "Living" style games. I will supply characters for new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. If you have played before, please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table. We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.

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June 01, 2004, at 11:00 PM
Changed line 19 from:
 
   Most Dragonstorm games are bring-your-own characters. ("Living" style games.) I will supply characters for 
to:
 
   Most Dragonstorm games are bring-your-own characters, "Living" style games. I will supply characters for 

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June 01, 2004, at 10:59 PM
Changed lines 14-15 from:
 In a medieval world wracked by toxic magic your characters fight a guerilla existence against evil Necromancers, warped creatues, and generally really bad stuff.. Sound like fun? Characters are shapeshifters, due to Dragon ancestors. (Dragons used to shapechange and sleep with everyone! They called it "studying other cultures".) Necromancers rule much of the world and hunt shapeshifters for the magic in their blood. Nearly every character has good combat skills and a wide range of options.
   Most Dragonstorm games are bring-your-own characters. ( "Living" style games.) I will supply characters for new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. So if you have played before, please bring please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table.  We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.
to:
 In a medieval world wracked by toxic magic your characters fight a guerilla existence against evil Necromancers, warped creatues, and generally really bad stuff.. Sound like fun? Characters are shapeshifters, due to Dragon ancestors. (Dragons used to shapechange and sleep with everyone! They called it "studying other cultures".) Necromancers rule much of the world and hunt shapeshifters for the magic in their blood. Nearly every character has good combat skills and a wide range of options.
   Most Dragonstorm games are bring-your-own characters. ("Living" style games.) I will supply characters for 
new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. So if you have played before, please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table. We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.

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June 01, 2004, at 10:57 PM
Changed line 13 from:
 
to:
 
  • Dragonstorm (GM Al Baker)
In a medieval world wracked by toxic magic your characters fight a guerilla existence against evil Necromancers, warped creatues, and generally really bad stuff.. Sound like fun? Characters are shapeshifters, due to Dragon ancestors. (Dragons used to shapechange and sleep with everyone! They called it "studying other cultures".) Necromancers rule much of the world and hunt shapeshifters for the magic in their blood. Nearly every character has good combat skills and a wide range of options.
   Most Dragonstorm games are bring-your-own characters. ( "Living" style games.) I will supply characters for new players so you can try the game. Experienced players can bring their own characters. For this game, characters should be within a 50 point range of each other. So if you have played before, please bring please bring a character under 100 points. Anyone needing a character can contact me (nahoya@aol.com) before the game for something tailor-made. Otherwise it will be potluck at the table.  We need 4 players to make a game, 8 players fills the table. I will bring 1 or 2 players with me.
Added line 14:
 
  • MSUShadows: Still getting more information - bear with us!
  • Living

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May 26, 2004, at 01:37 PM
Changed line 5 from:
 
  • Saturday, May 15
to:
 
  • Saturday, June 12
Added line 9:
 (We're working on it - should be up soon! 5/26/04)

Changed lines 11-12 from:
 
  • MSUShadows: Arts and Crafts
  • Living Greyhawk: Out in the Woods
to:
 
Added line 13:
 Dinner Break - 4:00 pm - 5:00 pm
Deleted line 17:
 Member's Meeting/Dinner Break - 4:00 pm - 5:00 pm
We'd like to hold a brief member's meeting to discuss extending the term of the current board to reset our annual election to February, as specified in our charter. It shouldn't take long.
Changed lines 19-21 from:
 
  • Living Force: At Your Service
  • Living Greyhawk: Stone Man's Puzzle
  • Sign of the Dragon
to:
 
  • Living Force:
Changed lines 25-31 from:
 MSU Shadows: Arts and Crafts. Non-RPGA. Start of CARP's campaign of Buffy the Vampire RPG centered at Michigan State in the Buffey-verse. What really happens around the Art Fair?

Living Greyhawk: Out in the Woods. Furyondy introductory module (For 1st-level characters only). Farmers near Kisail have reported raids on their melon harvest. Vandals have broken in homes outside the town as well. Has danger returned to the Dapple Woods?

Living Force: At Your Service. The Wookiee-run Comet Broom service helps to keep the path through Cularin's Comet Cloud clear, so that traffic can travel through safely. Now, though, something has gone wrong, and it's up to the heroes of Cularin to find out what or who is behind it.

to:
 MSU Shadows: Non-RPGA. Start of CARP's campaign of Buffy the Vampire RPG centered at Michigan State in the Buffy-verse.
Changed line 33 from:
 Living Greyhawk: Stone Man's Puzzle. The town of Hardby was in complete disarray when you arrived. The courthouse was broken into and the accused whisked away by a giant man of stone. The tracks should be easy enough to follow? but who would want to spirit away a mere bookkeeper? An adventure for APLs 6 through 10.
to:
 Living Greyhawk: Living Force:
Deleted line 28:
 Sign of the Dragon. Non-RPGA. Lausanne, Switzerland, 1927. Château Carrefour near the Swiss town of Lausanne on Lake Geneva is one of the premier magical colleges of the time. Wizards from all over Europe send their children here to attain the degree of a Magister Artium in one of the various magical schools, unbeknownst to most of the mundane population of the area. But while the college is hidden away from quotidian worries, its little magical world has its own secrets and villains that are just as frightening and real as the political megalomaniacs of the 1920s. A game for 3-6 students of magic. Characters will be provided.

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May 04, 2004, at 02:09 PM
Changed line 15 from:
 Member's Meeting/Dinner Break - 4:00 pm - 5:00 pm
to:
 Member's Meeting/Dinner Break - 4:00 pm - 5:00 pm

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May 04, 2004, at 02:08 PM
Changed line 15 from:
 Dinner Break - 4:00 pm - 5:00 pm
to:
 Member's Meeting/Dinner Break - 4:00 pm - 5:00 pm We'd like to hold a brief member's meeting to discuss extending the term of the current board to reset our annual election to February, as specified in our charter. It shouldn't take long.

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April 29, 2004, at 11:27 PM
Changed line 5 from:
 
  • Saturday, April 10
to:
 
  • Saturday, May 15
Changed lines 11-12 from:
 
  • Living Force: Excursion
  • Living Greyhawk: Folly
to:
 
  • MSUShadows: Arts and Crafts
  • Living Greyhawk: Out in the Woods
Changed line 17 from:
 Member's Meeting - 5:00 pm - 5:30 pm
to:
 Slot 2 - 5:00 pm - 9:30 pm
  • Living Force: At Your Service
  • Living Greyhawk: Stone Man's Puzzle
  • Sign of the Dragon
Changed lines 19-21 from:
 Slot 2 - 5:30 pm - 9:30 pm
  • Living Force: Recursion
  • Living Spycraft: The Beast of Dunvegan
to:
 

Scenario Descriptions

MSU Shadows: Arts and Crafts. Non-RPGA. Start of CARP's campaign of Buffy the Vampire RPG centered at Michigan State in the Buffey-verse. What really happens around the Art Fair?

Deleted line 25:
 

Scenario Descriptions

Changed line 25 from:
 Living Greyhawk: Folly. The mad priest Entropimus recently made a pilgrimage to the far northern wastes. He hasn’t yet returned. His former adventuring companion Lebarat is now concerned he is up to no good. Lebarat invites you to help him investigate what has waylaid Entropimus in Folly, a town rumored to have been built by Entropimus’ deity—Zagyg. Recommended especially for adventuring parties who have played together before. A one-round Living Greyhawk core adventure for APL 4-12.
to:
 Living Greyhawk: Out in the Woods. Furyondy introductory module (For 1st-level characters only). Farmers near Kisail have reported raids on their melon harvest. Vandals have broken in homes outside the town as well. Has danger returned to the Dapple Woods?
Changed line 27 from:
 Living Force: Excursion. Several ships have gone missing lately in the Asteroid Belt, including one containing a number of your friends. A rescue mission is planned - but what are those strange, ship-like shadows that keep being spotted in the Belt? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after "Incursion" and before "Recursion" (Episodes I and III of the "Belted In" trilogy.)
to:
 Living Force: At Your Service. The Wookiee-run Comet Broom service helps to keep the path through Cularin's Comet Cloud clear, so that traffic can travel through safely. Now, though, something has gone wrong, and it's up to the heroes of Cularin to find out what or who is behind it.
Changed line 29 from:
 Living Force: Recursion. It's not a calling, and it's not a memory. Something has drawn the heroes of Cularin to the asteroid belt... ever have the feeling you've been here before? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after "Incursion" and "Excursion" (Episodes I and II of the "Belted In" trilogy.)
to:
 Living Greyhawk: Stone Man's Puzzle. The town of Hardby was in complete disarray when you arrived. The courthouse was broken into and the accused whisked away by a giant man of stone. The tracks should be easy enough to follow? but who would want to spirit away a mere bookkeeper? An adventure for APLs 6 through 10.
Changed line 31 from:
 Living Spycraft: The Beast of Dunvegan. When a researcher and several soldiers vanish from a Ministry of Defence stronghold in the Highlands of Scotland, it's up to the agents to find out what happened. Can the rumors of a savage monster that stalks the moors be true? And just what is happening in Dunvegan after dark? Find out in this taut investigation in which perception and reality may both be lies. This serial is Part 1 of the "WARD Off Evil" mini-series, but may be run independently without modification.
to:
 Sign of the Dragon. Non-RPGA. Lausanne, Switzerland, 1927. Château Carrefour near the Swiss town of Lausanne on Lake Geneva is one of the premier magical colleges of the time. Wizards from all over Europe send their children here to attain the degree of a Magister Artium in one of the various magical schools, unbeknownst to most of the mundane population of the area. But while the college is hidden away from quotidian worries, its little magical world has its own secrets and villains that are just as frightening and real as the political megalomaniacs of the 1920s. A game for 3-6 students of magic. Characters will be provided.

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April 06, 2004, at 01:37 PM
Changed line 16 from:
 '''Member's Meeting - 5:00 pm - 5:30 pm
to:
 

Member's Meeting - 5:00 pm - 5:30 pm

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April 06, 2004, at 01:37 PM
Added line 15:
 '''Member's Meeting - 5:00 pm - 5:30 pm
Changed line 29 from:
 Living Spycraft: The Beast of Dunvegan. No description currently available.
to:
 Living Spycraft: The Beast of Dunvegan. When a researcher and several soldiers vanish from a Ministry of Defence stronghold in the Highlands of Scotland, it's up to the agents to find out what happened. Can the rumors of a savage monster that stalks the moors be true? And just what is happening in Dunvegan after dark? Find out in this taut investigation in which perception and reality may both be lies. This serial is Part 1 of the "WARD Off Evil" mini-series, but may be run independently without modification.

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March 29, 2004, at 11:21 AM
Changed line 5 from:
 
  • Saturday, March 20
to:
 
  • Saturday, April 10
Added line 7:
 

Schedule

Added line 17:
 

Scenario Descriptions

Living Greyhawk: Folly. The mad priest Entropimus recently made a pilgrimage to the far northern wastes. He hasn’t yet returned. His former adventuring companion Lebarat is now concerned he is up to no good. Lebarat invites you to help him investigate what has waylaid Entropimus in Folly, a town rumored to have been built by Entropimus’ deity—Zagyg. Recommended especially for adventuring parties who have played together before. A one-round Living Greyhawk core adventure for APL 4-12.

Living Force: Excursion. Several ships have gone missing lately in the Asteroid Belt, including one containing a number of your friends. A rescue mission is planned - but what are those strange, ship-like shadows that keep being spotted in the Belt? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after "Incursion" and before "Recursion" (Episodes I and III of the "Belted In" trilogy.)

Living Force: Recursion. It's not a calling, and it's not a memory. Something has drawn the heroes of Cularin to the asteroid belt... ever have the feeling you've been here before? An adventure for LIVING FORCE heroes levels 1-9. This scenario should be played after "Incursion" and "Excursion" (Episodes I and II of the "Belted In" trilogy.)

Living Spycraft: The Beast of Dunvegan. No description currently available.

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March 29, 2004, at 11:15 AM
Deleted line 7:
 This month the continuing saga of the Waterdeep Chronicles concludes, and it's going to be one heck of a ride. Don't miss it!

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March 29, 2004, at 11:14 AM
Changed lines 10-11 from:
 Slot 1 - 11:30 am - 4 pm
Waterdeep Chronicles: Any Man's Death
to:
 Slot 1 - 11:30 am - 4:00 pm
  • Living Force: Excursion
  • Living Greyhawk: Folly
Changed line 14 from:
 Dinner Break - 4 pm - 5 pm
to:
 Dinner Break - 4:00 pm - 5:00 pm
Changed lines 16-17 from:
 Slot 2 - 5:30 pm - 10 pm
Waterdeep Chronicles: The Rest is Silence
to:
 Slot 2 - 5:30 pm - 9:30 pm
  • Living Force: Recursion
  • Living Spycraft: The Beast of Dunvegan

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March 09, 2004, at 12:48 PM
Changed line 11 from:
 :Waterdeep Chronicles A
to:
 
Waterdeep Chronicles: Any Man's Death
Changed lines 17-18 from:
 

:Waterdeep Chronicles B

to:
 
Waterdeep Chronicles: The Rest is Silence

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March 09, 2004, at 10:04 AM
Changed line 5 from:
 
  • Saturday, February 21
to:
 
  • Saturday, March 20
Added line 7:
 This month the continuing saga of the Waterdeep Chronicles concludes, and it's going to be one heck of a ride. Don't miss it!

Changed lines 9-11 from:
 
Living Greyhawk (GM Mike McKeown)
LG-Core 3-02 Return to the Isles of Woe

Living Spycraft (GM Fish)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code: Yellow)
to:
 :Waterdeep Chronicles A
Deleted line 12:
 
After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.
Changed lines 19-25 from:
 
Living Kingdoms of Kalamar
The Rub (by Bob Ehmann).

Looking for work? How about a simple copying job for the Temple of Enchantment, with travel included. How hard can it be? A Living Kingdoms of Kalamar module for party levels 1 through 6.

Death on the Averne (GM Reimer Behrends)
It is wine season in Ferremont, and the trading port is even more abuzz with activity than usual. But then strange things happen just before the visit of an imperial senator, and danger is in the air. A swashbuckling fantasy adventure for 3–6 heroes and heroines. Characters provided (if you want to make your own, come half an hour early). No prior rules knowledge needed.

Originally, we had a game of Legends of the Shining Jewel scheduled for the second slot, but news has reached us that gameday and convention play of that campaign is currently suspended due to intellectual property issues that the campaign leadership is still sorting out with Wizards of the Coast.
to:
 :Waterdeep Chronicles B

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February 14, 2004, at 05:51 PM
Changed line 13 from:
 
After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.
to:
 
After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.
Added line 17:
 

Living Kingdoms of Kalamar
The Rub (by Bob Ehmann).

Looking for work? How about a simple copying job for the Temple of Enchantment, with travel included. How hard can it be? A Living Kingdoms of Kalamar module for party levels 1 through 6.

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February 13, 2004, at 07:44 AM
Changed line 19 from:
 Originally, we had a game of Legends of the Shining Jewel scheduled for the second slot, but news has reached us that gameday and convention play of that campaign is currently suspended due to intellectual property issues that the campaign leadership is still sorting out with Wizards of the Coast. We're currently investigating options about what else to offer during the second slot.
to:
 
Death on the Averne (GM Reimer Behrends)
It is wine season in Ferremont, and the trading port is even more abuzz with activity than usual. But then strange things happen just before the visit of an imperial senator, and danger is in the air. A swashbuckling fantasy adventure for 3–6 heroes and heroines. Characters provided (if you want to make your own, come half an hour early). No prior rules knowledge needed.

Originally, we had a game of Legends of the Shining Jewel scheduled for the second slot, but news has reached us that gameday and convention play of that campaign is currently suspended due to intellectual property issues that the campaign leadership is still sorting out with Wizards of the Coast.

Restore

February 11, 2004, at 11:52 AM
Changed lines 9-10 from:
 
Living Greyhawk (GM Mike McKeown)
LG-Core 3-02 Return to the Isles of Woe
to:
 
Living Greyhawk (GM Mike McKeown)
LG-Core 3-02 Return to the Isles of Woe

Restore

February 11, 2004, at 11:52 AM
Changed line 10 from:
 [[https://events.wizards.com/RPGAWeb/external/econplay.asp?ScenarioCd=CRTTI1LG/ LG-Core 3-02 Return to the Isles of Woe]
to:
 LG-Core 3-02 Return to the Isles of Woe
Changed line 20 from:
 Originally, we had a game of Legends of the Shining Jewel scheduled for the second slot, but news have reached us that gameday and convention play of that campaign is currently suspended due to intellectual property issues that the campaign leadership is still sorting out with Wizards of the Coast. We're currently investigating options about what else to offer during the second slot.
to:
 Originally, we had a game of Legends of the Shining Jewel scheduled for the second slot, but news has reached us that gameday and convention play of that campaign is currently suspended due to intellectual property issues that the campaign leadership is still sorting out with Wizards of the Coast. We're currently investigating options about what else to offer during the second slot.

Restore

February 11, 2004, at 11:51 AM
Changed line 10 from:
 [[https://events.wizards.com/RPGAWeb/external/econplay.asp?ScenarioCd=CRTTI1LG/ LG-Core 3-02 Return to the Isles of Woe]:
to:
 [[https://events.wizards.com/RPGAWeb/external/econplay.asp?ScenarioCd=CRTTI1LG/ LG-Core 3-02 Return to the Isles of Woe]

Restore

February 11, 2004, at 11:51 AM
Changed line 9 from:
 
Living Greyhawk (GM Mike McKeown)
Either COR3-06 Witch Hunt (which is what we ordered) or LG-Core 3-02 Return to the Isles of Woe (which Mike asked that we change to), depending on whether or not HQ gets back to us.:
to:
 
Living Greyhawk (GM Mike McKeown)
[[https://events.wizards.com/RPGAWeb/external/econplay.asp?ScenarioCd=CRTTI1LG/ LG-Core 3-02 Return to the Isles of Woe]:

Restore

February 08, 2004, at 12:02 AM
Deleted line 17:
 
Legends of the Shining Jewel (GM Kirk Taskila)
LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu.
Changed lines 20-22 from:
 
Procampur. The Jewel of the Vast. A city recovering from crisis. With the near-civil war and the plague of undead that have swept the city, Procampur's manpower is at an all-time low. A series of bandit raids have raised concern among the merchants of Procampur. Is it a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! Part 1 of the "Sleeping with the Enemy" trilogy. A one-round adventure for character levels 1-3.

Legends of the Shining Jewel is set in the Forgotten Realms, in and around the city of Procampur.
to:
 Originally, we had a game of Legends of the Shining Jewel scheduled for the second slot, but news have reached us that gameday and convention play of that campaign is currently suspended due to intellectual property issues that the campaign leadership is still sorting out with Wizards of the Coast. We're currently investigating options about what else to offer during the second slot.

Restore

February 07, 2004, at 08:05 PM
Changed line 11 from:
 
Living Spycraft (GM Fish)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code: Yellow) - After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.:
to:
 
Living Spycraft (GM Fish)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code: Yellow)

After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.
Changed line 16 from:
 
Legends of the Shining Jewel (GM Kirk Taskila)
LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu. — Procampur. The Jewel of the Vast. A city recovering from crisis. With the near-civil war and the plague of undead that have swept the city, Procampur's manpower is at an all-time low. A series of bandit raids have raised concern among the merchants of Procampur. Is it a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! Part 1 of the "Sleeping with the Enemy" trilogy. A one-round adventure for character levels 1-3. Legends of the Shining Jewel is set in the Forgotten Realms, in and around the city of Procampur.
to:
 
Legends of the Shining Jewel (GM Kirk Taskila)
LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu.

Procampur. The Jewel of the Vast. A city recovering from crisis. With the near-civil war and the plague of undead that have swept the city, Procampur's manpower is at an all-time low. A series of bandit raids have raised concern among the merchants of Procampur. Is it a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! Part 1 of the "Sleeping with the Enemy" trilogy. A one-round adventure for character levels 1-3.

Legends of the Shining Jewel is set in the Forgotten Realms, in and around the city of Procampur.

Restore

February 07, 2004, at 07:38 PM
Changed line 9 from:
 
Living Greyhawk (Mike McKeown GM)
Either COR3-06 Witch Hunt (which is what we ordered) or LG-Core 3-02 Return to the Isles of Woe (which Mike asked that we change to), depending on whether or not HQ gets back to us.:
to:
 
Living Greyhawk (GM Mike McKeown)
Either COR3-06 Witch Hunt (which is what we ordered) or LG-Core 3-02 Return to the Isles of Woe (which Mike asked that we change to), depending on whether or not HQ gets back to us.:
Changed line 11 from:
 
Living Spycraft (Fish GM)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code: Yellow) - After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.:
to:
 
Living Spycraft (GM Fish)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code: Yellow) - After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.:
Changed lines 16-19 from:
 
Legends of the Shining Jewel (Kirk Taskila GM)
LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu Procampur. The Jewel of the Vast. A city recovering from crisis. With the near-civil war and the plague of undead that have swept the city, Procampur's manpower is at an all-time low. A series of bandit raids have raised concern among the merchants of Procampur. Is it a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! Part 1 of the "Sleeping with the Enemy" trilogy. A one-round adventure for character levels 1-3. :

Legends of the Shining Jewel is set in the Forgotten Realms, in and around the city of Procampur.
to:
 
Legends of the Shining Jewel (GM Kirk Taskila)
LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu. — Procampur. The Jewel of the Vast. A city recovering from crisis. With the near-civil war and the plague of undead that have swept the city, Procampur's manpower is at an all-time low. A series of bandit raids have raised concern among the merchants of Procampur. Is it a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! Part 1 of the "Sleeping with the Enemy" trilogy. A one-round adventure for character levels 1-3. Legends of the Shining Jewel is set in the Forgotten Realms, in and around the city of Procampur.

Restore

February 06, 2004, at 02:57 PM
Changed line 8 from:
 
Slot 1 - 11:30 am - 4 pm
to:
 Slot 1 - 11:30 am - 4 pm
Changed line 13 from:
 
Dinner Break - 4 pm - 5 pm
to:
 Dinner Break - 4 pm - 5 pm
Changed line 15 from:
 
Slot 2 - 5:30 pm - 10 pm
to:
 Slot 2 - 5:30 pm - 10 pm

Restore

February 06, 2004, at 02:56 PM
Changed lines 9-10 from:
 
Living Greyhawk (Mike McKeown GM)
Either COR3-06 Witch Hunt (which is what we ordered) or LG-Core 3-02 Return to the Isles of Woe (which Mike asked that we change to), depending on whether or not HQ gets back to us.
to:
 
Living Greyhawk (Mike McKeown GM)
Either COR3-06 Witch Hunt (which is what we ordered) or LG-Core 3-02 Return to the Isles of Woe (which Mike asked that we change to), depending on whether or not HQ gets back to us.:
Changed lines 12-13 from:
 
Living Spycraft (Fish GM)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code
Yellow) - After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.:
to:
 
Living Spycraft (Fish GM)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code: Yellow) - After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.:
Changed lines 18-19 from:
 
Legends of the Shining Jewel (Kirk Taskila GM)
:[=LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu
to:
 
Legends of the Shining Jewel (Kirk Taskila GM)
[=LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu

Restore

February 06, 2004, at 02:09 PM
Changed line 5 from:
 
  • Saturday, January 24 (Waterdeep Chronicles).
to:
 
  • Saturday, February 21
Changed line 8 from:
 
Slot 1 - 11:30 am
Waterdeep Chronicles: Of Ladies Dead and Lovely Knights
to:
 
Slot 1 - 11:30 am - 4 pm
Living Greyhawk (Mike McKeown GM)
Either COR3-06 Witch Hunt (which is what we ordered) or LG-Core 3-02 Return to the Isles of Woe (which Mike asked that we change to), depending on whether or not HQ gets back to us.
Changed line 10 from:
 
Slot 2 - 5:30 pm
Waterdeep Chronicles: Window to the Abyss
to:
 
Living Spycraft (Fish GM)
We're Off to See the Wizard by Dave McAlister (Levels 4, 9 , 14, 19, Code
Yellow) - After an unidentified hacker compromises the Agency’s computer systems, the agents are sent to Sydney, Australia to investigate. Their date is not with truth, however, but with a new player in the global intelligence community – a sadistic threat whose goals will be felt for months or more in the Living Spycraft campaign setting.:

Dinner Break - 4 pm - 5 pm

Slot 2 - 5:30 pm - 10 pm
Legends of the Shining Jewel (Kirk Taskila GM)
LSJ01 - Merchants by Jay Fisher, Andrew Hauptman, and Jason Wu Procampur. The Jewel of the Vast. A city recovering from crisis. With the near-civil war and the plague of undead that have swept the city, Procampur's manpower is at an all-time low. A series of bandit raids have raised concern among the merchants of Procampur. Is it a coincidence, or are more sinister forces involved? Only the bravest adventurers will find out! Part 1 of the "Sleeping with the Enemy" trilogy. A one-round adventure for character levels 1-3.

Legends of the Shining Jewel is set in the Forgotten Realms, in and around the city of Procampur.

Restore

January 21, 2004, at 09:27 PM
Changed line 5 from:
 
  • Saturday, December 6 and Sunday, December 7 (RPGA events).
to:
 
  • Saturday, January 24 (Waterdeep Chronicles).
Changed line 8 from:
 Saturday
to:
 
Slot 1 - 11:30 am
Waterdeep Chronicles: Of Ladies Dead and Lovely Knights
Changed lines 10-19 from:
 
Slot 1 - 11:30 am
Living Death - Rose City (Judge Joanne Fisher)
Living Greyhawk - Brendigunds Brood (Judge Gerry Morris)

Slot 2 - 4:30 pm
Living Death Rose City Round 2
Living Greyhawk - Ashes of Innocence (judge Alan West)

Sunday

Slot 3 - 12 noon
Living Greyhawk - LG Nine Lives (Judge Ken McRowe)
Virtual Seattle (Shadowrun) - X (Judge Eric Clark)
to:
 
Slot 2 - 5:30 pm
Waterdeep Chronicles: Window to the Abyss

Restore

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